Skip to content

Rain

The server randomly picks between RainStartMin and RainStartMax for when to start rainfall.

Fields

RainStartMin <integer>
Minimum time in seconds into a match when rain will begin falling.

RainStartMax <integer>
Maximum time in seconds into a match when rain will begin falling.

RainColour <rgba>
Color of rain particles. A controls bloom.

RainDensity <float>
Amount of rain particles spawned. 0.75 for 25% less rain particles.

RainRenderDistance <float>
Controls render distance when raining. 0.5 for 50% lower render distance.

SunColourRaining <rgb>
Color of sunlight when raining.

WaterRiseSpeed <float>
# of blocks/ms. use 0.001 for 1 block per second. Defaults to 0.

Made with ❤ by the Sector's Edge community