Rain
The server randomly picks between RainStartMin
and RainStartMax
for when to start rainfall.
Fields
RainStartMin <integer>
Minimum time in seconds into a match when rain will begin falling.
RainStartMax <integer>
Maximum time in seconds into a match when rain will begin falling.
RainColour <rgba>
Color of rain particles. A controls bloom.
RainDensity <float>
Amount of rain particles spawned. 0.75 for 25% less rain particles.
RainRenderDistance <float>
Controls render distance when raining. 0.5 for 50% lower render distance.
SunColourRaining <rgb>
Color of sunlight when raining.
WaterRiseSpeed <float>
# of blocks/ms. use 0.001 for 1 block per second. Defaults to 0.