Skip to content

Brightness

Brightness is primarily used for nighttime maps. It can however also be used for underground maps if desired.

WARNING

If a map has low brightness and makes heavy use of block lights, players without blocklights enabled may struggle to see other players.

Fields

Brightness <float>
Overall brightness. Defaults to 1.

BlockBrightness <float>
Brightness of blocks. Defaults to 1.3.

RainBrightness <float>
Value for Brightness when rainfall is active. Defaults to 1.

Made with ❤ by the Sector's Edge community