Getting Started
This is a simple guide to getting a first map functional.
Requirements
The first and only requirement is to download the voxel editor MagicaVoxel.
Preparation in MagicaVoxel
The corner of your map must be aligned with the center of the grid in MagicaVoxel, with the green arrow pointing forwards and the red arrow pointing to the right:
Top-down view of a map
Sector's Edge uses the red arrow as forwards on the minimap. This is why maps such as Railway have a map size of [ 256, 96, 768]
.
Make your map playable
To add a map in-game, go to Play → Singleplayer
and click on the folder icon to the right of the search bar. This will open the workshop folder.
Workshop folder button
Create a new folder and give it a name, then place your .vox
file in it. Maps must also have an accompanying .json
file, which contains metadata for textures, lights, spawn regions, etc. You can find a template json
file in the Create your first map section.
If there are any errors or missing fields in your json
metadata file, they will appear in game on the map list. Clicking the refresh icon will cause all files to be reloaded and the error list will update.
JSON errors
Uploading maps
To upload a map folder to the workshop, it must have a .json
, .vox
and preview.jpg
file. The preview.jpg
file should be a screenshot you've taken of your map.
Map folder example
When you have these files ready, the upload button will light up. Select a visibility (private, friends only, unlisted, public) and then click the upload button.
Upload button
Note that each map file can be changed after your map is uploaded to the workshop. To re-upload your map, simply click the upload button again.
Template files
Download these template files and place them in the /workshop/maps/myFirstMap
folder: