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RushStages

At least one stage and two areas.

json
"RushStages": [ // Each object in the RushStages list is a Rush stage.
	{	// First Rush stage
		"Areas":	// Areas: Another list that should contain all areas in a stage.
		[
			{
				"Name": "Stage 1, area 1", // Name: Names this position to help humans read where this is, when reading the JSON file.
				"Positions": [ // Positions: List of actual coordinates of where Rush Objectives spawn. This should be used to group nearby coordinates together.
					[ 1, 1, 1 ], // X Y Z coordinates
					[ 2, 2, 2 ]
				]
			},
			{
				"Name": "Stage 1, area 2",
				"Positions": [
					[ 2, 2, 2 ]
				]
			}
		],
		"SpawnReference": [ 510, 115 ] // SpawnReference: Hint to the game where the attackers should be coming from. In-game XZ coordinate.
	},
	{	// Second Rush stage
		"Areas":
		[
			{
				"Name": "Stage 2, area 1",
				"Positions": [
					[ 1, 1, 1 ],
					[ 2, 2, 2 ],
					[ 3, 3, 3 ]
				]
			},
			{
				"Name": "Stage 2, area 2",
				"Positions": [
					[ 1, 1, 1 ],
					[ 2, 2, 2 ]
				]
			}
		],
		"SpawnReference": [ 510, 115 ]
	} // Add more Rush stages...	
],

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