Control Shift settings
ControlShiftSpawnOverrideMin <position>
If a coordinate is not -1, then both team's spawn positions will always start at the given X/Y/Z value.
ControlShiftSpawnOverrideMax <position>
If a coordinate is not -1, then both team's spawn positions will always end at the given X/Y/Z value.
ControlShiftSpawnOffset <float>
How far to push spawns back from the zone. 1 equals the length of the entire zone. Defaults to 0.25.
ControlShiftCaptureTime <integer>
How fast the zone moves in half-seconds (needs testing). Defaults to 300.
ControlShiftIncludesSpawns <boolean>
LIKELY BROKEN: If the zone controls location of spawns.

