TeamSpawns
TeamSpawns
determines spawns for teams (what a surprise right?). You must have configs for team 0 and team 1.
json
"TeamSpawns": [
{
// GameMode: sta/brk/ctf/esc/ffa/all
// Type: point, line, box, free, radius(?)
// Team: 0 or 1
// Min & Max: max must be greater than min, otherwise have glitchy spawn area.
// OOBDistance: Out of bounds distance behind(?) spawn.
// Radius: Likely used in FFA game modes as a minimum distance between players.
// SearchTopDown: True/false. If true, searches top to bottom instead of bottom to top.
// Indoors: True/false. If true, always spawn a player under a block.
"GameMode": "all",
"Type": "box",
"Team": 0,
"Min": [ 0, 0, 0 ],
"Max": [ 1, 1, 1 ],
"OOBDistance": 40,
"Radius": 0,
"SearchTopDown": false,
"Indoors": false
}
],
GameMode value | Game mode |
---|---|
sta | Static |
brk | Breakthrough |
ctf | Capture the Flag |
esc | Escort |
ffa | Free for all game modes (confirm this) |
all | Any |
SpawnCamera
json
// Type: All values for this are unknown.
// Yaw: A value of 3.145 (1π) is approximately 180 degrees.
// Position: Doesn't seem to work anymore.
"SpawnCamera0": {
"Type": "pan",
"Yaw": 0,
"Position": [ 93, 128, 48 ] // BROKEN
},
"SpawnCamera1": {
"Type": "pan",
"Yaw": 0,
"Position": [ 208, 128, 60 ] // BROKEN
},
Min/MaxSpawnHeight
json
// Maximum/Minimum Y level players can spawn at. Useful for maps like Railway or Corahk Canyon.
"MaxSpawnHeight": 70,
"MinSpawnHeight": 20