Game modes
There are currently 11 game modes in Sector's Edge. This page lists the minimum requirements to play a game mode on a map.
Breakthrough
Breakthrough has 2 teams compete for control over static capture zones.
- 2 valid
TeamSpawns
with thebrk
orall
GameMode field - At least 2
LinearZones
Control Shift
Control Shift has one capture zone that shifts depending on teams' control.
- At least 2
LinearZones
Capture the Flag
Capture the Flag has 2 teams try to steal and claim each others' flags. First to 3 captures wins.
- 2 valid
TeamSpawns
with thectf
orall
GameMode field - One valid
FlagSpawns
for both teams
Escort
Escort is reversed Capture the Flag. 2 teams attempt to deliver their own flags to the other's flag zone.
- 2 valid
TeamSpawns
with theesc
orall
GameMode field - One valid
FlagSpawns
for both teams
Free for all
- Always here
Gun Game
Gun Game has players kill each other to change weapons, scaling with difficulty of weapons and ending on the Digger(?). FFAPlayerSpawns are used, if available.
- Always available
Head Hunter
Head Hunter has players kill each other to earn Soltrium, which they drop 50% (rounded up) of on death.
- A valid
WeaponSpawns
setup - FFAPlayerSpawns is setup
- Team spawns for "ffa" or "all" GameMode
Rush
Rush has 2 Rush Objectives, which one team attempts to arm and then protect until detonation. The other team attempts to keep the Rush Objectives from exploding by protecting objectives or defusing an armed Rush Objective. Armed Rush Objectives have a 15 second countdown until detonation.
- At least 2 Rush Objectives in at least 1 stage
Salvage
Salvage was a game mode in which 2 teams fight over harvesting meteors that fall mid-game. Salvage was removed from the game to be replaced by another similar game mode that never released. When Salvage is the active game mode, the team information and match time HUDs disappear. The game mode on the scoreboard is All
, which is most likely a placeholder.
MeteorBottom
attribute is set correctlyMeteorTop
attribute is set correctlyMeteorBreachChance
attribute is set correctlyMeteorSpawnSpread
attribute is set correctlyMeteorLineStart
attribute is set correctlyMeteorLineEnd
attribute is set correctly- An index with the
meteor
block attribute - An index with the
meteordepleted
block attribute. This block attribute no longer exists.
Static
WARNING
As of 2.4.6b, Static no longer has a hardcoded map size. However, TeamSpawns
isn't properly checked, meaning previously incompatible maps can be selected for Static. When an incompatible map with Static loads on a server, the server will crash. (needs testing)
Static has 2 teams duel in a small arena with randomized loadouts. First team to 5 round wins, wins the match. Destruction and player structures are retained after a round.
- 2 valid
TeamSpawns
with thesta
GameMode field
Team Deathmatch
Team Deathmatch has 2 teams kill each other. That's it.
- Always there for you