Game modes
There are currently 11 game modes in Sector's Edge. This page lists the minimum requirements for all game modes.
Breakthrough
Breakthrough has 2 teams compete for control over set zones. Unlike Control Shift, the zones don't move.
- 2 valid
TeamSpawns
with thebrk
orall
GameMode attribute - At least 2
LinearZones
Control Shift
Control Shift is like Breakthrough, but theres only one zone and it moves depending on the teams' control.
- At least 2
LinearZones
Capture the Flag
Capture the Flag has 2 teams try to steal and bring back each others' flags.
- 2 valid
TeamSpawns
with thectf
orall
GameMode attribute - One valid
FlagSpawns
for both teams
Escort
Escort is pretty much a reversed Capture the Flag. 2 teams attempt to deliver their own flags to each other.
- 2 valid
TeamSpawns
with theesc
orall
GameMode attribute - One valid
FlagSpawns
for both teams
Free for all
- Always here
Gun Game
Gun Game has players kill each other to change weapons, scaling with difficulty of weapons and ending on the Digger(?).
- Always available
Head Hunter
Head Hunter has players kill each other to earn Soltrium, which they drop 50% (rounded up) of on death.
- A valid
WeaponSpawns
setup
Rush
Rush has 2 Rush Objectives, which one team attempts to arm and then protect until detonation. The other team attempts to keep the Rush Objectives from exploding by protecting prior to being armed or defusing an armed Rush Objective. Armed Rush Objectives have a 15 second countdown until detonation.
- At least 2 Rush Objectives in at least 1 stage
Salvage
Salvage was a game mode in which 2 teams fight over harvesting meteors that fall mid-game. Salvage no longer works because meteors no longer spawn.
MeteorBottom
attribute is set correctlyMeteorTop
attribute is set correctlyMeteorBreachChance
attribute is set correctlyMeteorSpawnSpread
attribute is set correctlyMeteorLineStart
attribute is set correctlyMeteorLineEnd
attribute is set correctly- An index with the
meteor
attribute
Static
Static has 2 teams of 3 duel in a small arena with randomized loadouts.
- Map X and Z size is 96, 160, respectively
Team Deathmatch
Team Deathmatch has 2 teams kill each other. That's it.
- Always there for you