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Game modes

There are currently 11 game modes in Sector's Edge. This page lists the minimum requirements for all game modes.

Breakthrough

Breakthrough has 2 teams compete for control over set zones. Unlike Control Shift, the zones don't move.

  • 2 valid TeamSpawns with the brk or all GameMode attribute
  • At least 2 LinearZones

Control Shift

Control Shift is like Breakthrough, but theres only one zone and it moves depending on the teams' control.

  • At least 2 LinearZones

Capture the Flag

Capture the Flag has 2 teams try to steal and bring back each others' flags.

  • 2 valid TeamSpawns with the ctf or all GameMode attribute
  • One valid FlagSpawns for both teams

Escort

Escort is pretty much a reversed Capture the Flag. 2 teams attempt to deliver their own flags to each other.

  • 2 valid TeamSpawns with the esc or all GameMode attribute
  • One valid FlagSpawns for both teams

Free for all

  • Always here

Gun Game

Gun Game has players kill each other to change weapons, scaling with difficulty of weapons and ending on the Digger(?).

  • Always available

Head Hunter

Head Hunter has players kill each other to earn Soltrium, which they drop 50% (rounded up) of on death.

  • A valid WeaponSpawns setup

Rush

Rush has 2 Rush Objectives, which one team attempts to arm and then protect until detonation. The other team attempts to keep the Rush Objectives from exploding by protecting prior to being armed or defusing an armed Rush Objective. Armed Rush Objectives have a 15 second countdown until detonation.

  • At least 2 Rush Objectives in at least 1 stage

Salvage

Salvage was a game mode in which 2 teams fight over harvesting meteors that fall mid-game. Salvage no longer works because meteors no longer spawn.

  • MeteorBottom attribute is set correctly
  • MeteorTop attribute is set correctly
  • MeteorBreachChance attribute is set correctly
  • MeteorSpawnSpread attribute is set correctly
  • MeteorLineStart attribute is set correctly
  • MeteorLineEnd attribute is set correctly
  • An index with the meteor attribute

Static

Static has 2 teams of 3 duel in a small arena with randomized loadouts.

  • Map X and Z size is 96, 160, respectively

Team Deathmatch

Team Deathmatch has 2 teams kill each other. That's it.

  • Always there for you

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