RushStages
json
"RushStages": // Each object in the RushStages list is a Rush stage. Minimum 1 stage.
[
{ // First Rush stage
"Areas": // Areas: Another list that should contain all areas in a stage.
[
{
"Name": "Stage 1, area 1", // Name: Names this position to help humans see where this is, when reading the JSON file.
"Positions": [ // Positions: List of actual coordinates of where Rush Objectives spawn. This should be used to group nearby coordinates together.
[ 1, 1, 1 ],
[ 2, 2, 2 ]
]
},
{
"Name": "Stage 1, area 2",
"Positions": [
[ 2, 2, 2 ]
]
}
],
"SpawnReference": [ 510, 115 ] // SpawnReference: Hint to the game where the attackers should be coming from. In-game XZ coordinate.
},
{ // Second Rush stage
"Areas":
[
{
"Name": "Stage 2, area 1",
"Positions": [
[ 1, 1, 1 ],
[ 2, 2, 2 ],
[ 3, 3, 3 ]
]
},
{
"Name": "Stage 2, area 2",
"Positions": [
[ 1, 1, 1 ],
[ 2, 2, 2 ]
]
}
],
"SpawnReference": [ 510, 115 ]
} // Add more Rush stages...
],